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Eu4 plutocracy
Eu4 plutocracy













Note that countries will still be able to take their national missions even after forming another nation.Īlso available to any monarchy whose ruler has the Blood of Antigonos trait These are by far the most detailed and fleshed out mission trees, and all require a certain DLC to be enabled in order to appear ingame. Hatched countries either potentially have access to 2 sets of national missions or do not start with access to national missions, but can gain access to them over the course of the game.Ĭertain countries have their own dedicated sets of mission trees exploring their culture and history, current situation, and specific ambitions. Nations with unique mission trees at 450 AUC/304 BCE. The current mission tree, or the queue of available trees if no mission tree is currently selected, can be seen and interacted with in the Missions screen. Some mission trees, particularly the generic ones, are highly versatile with the tree structure and task targets dynamically generated to fit the country and region's current circumstances. Some missions, especially timed ones, can trigger events and some can lead to long and complex event chains with many different possible options and outcomes.Īll missions are structured as part of a mission tree, with prerequisites that enforce a natural flow through the tasks or mutually exclusive paths to force the country to choose between different options as well as optional branches that can be completed for additional bonuses or ignored if it does not the fit the country's current goals. Missions are tasks that can be completed for certain bonuses and rewards ranging from claims and pops to special modifiers or even gaining or releasing new and unique subjects and access to special formable nations, providing optional direction for expansion and development as well as flavour and a historically-based narrative for countries that have more unique missions. Carthaginian mission trees available at start.















Eu4 plutocracy